Roco Kingdom Quests: Story, Side Quests and Research

How Roco Kingdom structures its 1,522 quests: main chapters by province, side quests, NPC battles, research collections and the rewards that matter.

Last Updated: 2026-10-27

Quick answer: the build contains 1,522 quests, 871 NPC battles and 1,675 research collection entries. They split into four types: main story chapters, side quests, NPC battle challenges and research tasks. Only the main story gates regions and systems; everything else is optional progression and rewards.

Two players walking toward ancient ruins on a quest route
Two players walking toward ancient ruins on a quest route

The Four Quest Types

Type Count Gates progress? Main reward
Main story Chapter-based Yes Regions, systems, story Jinies
Side quests Hundreds No Coins, items, recipes
NPC battles 871 No Coins, experience, medals
Research collections 1,675 No Dex rewards, cosmetics

The counts come from the community quest database. Tencent has not published an official total, and the global build exposes only the quests that are reachable in the test.

Counts are database entries

A "quest" in the database can be a single conversation, a fetch step or a full chain. The 1,522 figure counts entries, not story chapters.

Main Story Structure

The main story follows the map's province order:

  1. Windrest Province — tutorial, capture, first lord
  2. Merchant Town — academy, vendors, breeding unlock
  3. Lightsheir — capital politics, first faction arc
  4. Eastern coast — water travel, diving, the lake arc
  5. Crystal Forest and the north — ice belt, weather system
  6. Giant's Canyon — dragon arc, legendary setup
  7. The Citadel — endgame

Each chapter unlocks a system: capture, then breeding, then flight, then the lord trials. The regions guide maps those chapters to locations.

Side Quests

Side quests are marked with a speech-bubble icon and are usually local: deliver an item, catch a specific Jini, talk to a vendor, clear a pest spawn. They do not expire, and the beta does not mark any as missable.

The ones worth doing:

  • Vendor introductions — unlock merchant stock
  • Farm requests — free ingredients and recipes
  • Academy lessons — the recipe and crafting tutorial
  • Photo requests — cosmetic rewards

Skip the pure delivery chains if you are short on time. They pay coins, and coins are easy to earn from battles.

NPC Battles

The 871 NPC battles are repeatable challenges against named trainers, not random encounters. They are the main source of experience outside wild battles, and they scale by region. Each region has a battle master who unlocks a rematch after the local story chapter.

NPC battles do not consume items and do not wipe your team on a loss. They are the safest way to test a new composition.

Research Collections

Research is the collection layer: catch a set of species in a zone, photograph a behaviour, or complete a habitat entry. The 1,675 entries are tracked per region, and finishing a region's research grants a dex reward and a cosmetic.

Research is the slowest content in the game and the most skippable. It is also the only system that rewards revisiting early zones, which makes it a good long-term project rather than a sprint.

Rewards That Matter

  • Region unlocks — story only
  • Breeding and flight — story only
  • Lord bloodline — lord drops, not quests
  • Recipes — side quests and academy
  • Cosmetics — research and events
  • Coins — everything

If a quest offers only coins, it is optional. If it offers a recipe, a system unlock or a story Jini, do it.

Tracking and Completion

The quest log splits active quests from completed ones and shows the region for each. The beta does not have a "quest chain" view, so long chains appear as separate entries with similar names.

A practical habit: clear the local side quests before finishing a province's main chapter. Several of them unlock vendor stock that becomes useful in the next region, and going back is tedious once the story has moved on.

Official source: Roco Kingdom on Steam — the store page describes the story-driven open world.

FAQ

How many quests are in Roco Kingdom? The community database lists 1,522 quest entries, plus 871 NPC battles and 1,675 research entries.

Are any quests missable? No. The beta does not mark any quest as time-limited.

Do side quests unlock systems? Some do — vendor stock, recipes and the breeding tutorial.

What is the fastest way to level? NPC battles, because they are repeatable and do not consume items.

Is research required? No. It is optional collection content with cosmetic and dex rewards.

Sources

Roco Kingdom on Steam · Official site · Quack Quack Test FAQ

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